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Podoba Ci się mój CFG ?? |
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Wszystkich Głosów : 2 |
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Autor |
Wiadomość |
versus
Administrator
Dołączył: 25 Cze 2006
Posty: 5
Przeczytał: 0 tematów
Ostrzeżeń: 0/3 Skąd: Białystok
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Wysłany: Nie 16:10, 23 Lip 2006 Temat postu: Moj cfg moze sie komus przyda |
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////////////////////////////////////////////////////////////
// by -=NightMare=- //
////////////////////////////////////////////////////////////
seta name "^1czerstwiak"
handicap "100.00"
set sex "male"
color "4.0000"
head "default"
model "multi"
set devdll "1.0000"
exec "binds.cfg"
exec "class.cfg"
exec "czat1.cfg"
/////////////////////////////////////////////////////////////////
// Computer settings/memory: //
/////////////////////////////////////////////////////////////////
seta com_soundMegs "32"
seta com_hunkMegs "200"
seta com_zoneMegs "64"
seta com_maxfps "125"
seta com_blood "1"
///////////////////////////////////////////////////////////
// Mysz //
///////////////////////////////////////////////////////////
bind mouse3 "vstr sens_s"
set sens_00 "set sens_s vstr sens_01;exec long.cfg; echo ^3LONG"
set sens_01 "set sens_s vstr sens_00;exec close.cfg; echo ^1CLOSE"
set sens_s "vstr sens_00"
in_mouse "1"
in_restart
///////////////////////////////////////////////////////////
// currentgamesettings: //
///////////////////////////////////////////////////////////
//poruszanie się
seta cg_bobroll "0.0000"
seta cg_bobpitch "0.0000"
seta cg_bobup "0.0000"
seta cg_runroll "0.0000"
seta cg_runpitch "0.0000"
//broń
seta cg_autoswitch "1.0000"
seta cg_noAmmoAutoSwitch "1.0000"
seta cg_autoreload "1.0000"
seta cg_recoilPitch "1.0000"
seta cg_weaponCycleDelay "1.0000"
seta cg_useWeapsForZoom "1.0000"
seta cg_noTaunt "1.0000"
seta cg_emptyswitch "1.0000"
seta cg_cycleAllWeaps "1.0000"
//światło-krew
seta cg_drawdamagekick "0"
seta cg_drawfallkick "0"
seta cg_fallkick "0"
seta cg_damagekick "0"
seta cg_bloodFlash "0"
seta cg_bloodDamageBlend "0"
seta cg_showblood "1"
seta cg_bloodTime "0.0000"
seta cg_impactvibration "0"
seta cg_blinktime "100.00"
seta cg_crosshairPulse "0.0000"
seta sv_screenshake "0"
seta cg_muzzleFlash "1"
//hud
seta cg_hudFiles "ui_mp/hud.txt"
seta ch_font "0"
seta cg_hudAlpha "1.0000"
seta cg_drawCrosshairPickups "1.0000"
seta cg_drawRewards "1.0000"
seta cg_drawGun "1.0000"
seta cg_drawNotifyText "1"
seta cg_drawCompass "1"
seta cg_drawdamage "0"
seta cg_drawteamoverlay "2"
seta cg_drawIcons "1.0000"
seta cg_draw3dIcons "0.0000"
seta cg_drawTimer "1.0000"
seta cg_drawFPS "1.0000"
seta cg_drawAllWeaps "1.0000"
seta cg_drawStatus "1.0000"
seta cg_drawFrags "1.0000"
seta cg_drawSpreadScale "0.0000"
seta cg_drawReinforcementTime "1.0000"
seta cg_drawSnapshot "0.0000"
seta cg_drawAttacker "0.0000"
seta cg_drawAmmoWarning "1.0000"
seta cg_drawCrosshairNames "1001.0"
seta cg_drawWeaponIconFlash "1.0000"
seta cg_descriptiveText "1"
seta cg_popupLimboMenu "0"
seta cg_quickMessageAlt "1"
seta cg_cameraOrbitDelay "50.00"
seta cg_reticleBrightness "0.7000"
seta cg_reticleType "1.0000"
seta cg_shadows "0.0000"
seta cg_viewsize "100.00"
seta cg_wolfparticles "0.0000"
seta cg_simpleItems "1.0000"
seta cg_marktime "0.0000"
seta cg_brassTime "0.0000"
seta cg_gibs "0.0000"
seta cg_coronas "1.0000"
seta cg_coronafardist "0.0000"
seta cg_complaintPopUp "0.0000"
seta cg_noVoiceText "0"
seta cg_noVoiceChats "0"
seta cg_teamChatsOnly "0"
seta cg_lagometer "0.0000"
seta cg_announcer "1.0000"
seta cg_teamChatHeight "3.0000"
seta cg_teamChatTime "9999"
seta cg_printObjectiveInfo "1.0000"
seta cg_drawFPGun "1"
seta demo_drawTimeScale "0.0000"
//inne
seta cg_autoactivate "1.0000"
seta cg_deferPlayers "1.0000"
seta cg_stereoSeparation "0.4000"
seta cg_predictItems "0.0000"
seta cg_currentSelectedPlayer "0.0000"
seta cg_useScreenshotJPEG "1.0000"
seta cg_uselessNostalgia "0"
seta cg_selectedPlayerName "^1czerstwiak"
seta cg_selectedPlayer "2"
seta cf_wstopshots "1.1000"
seta cf_wstats "1.2000"
///////////////////////////////////////////////////////////
// Celownik //
///////////////////////////////////////////////////////////
seta cg_zoomStepFG "10.000"
seta cg_zoomStepSnooper "5.0000"
seta cg_zoomStepBinoc "3.0000"
seta cg_zoomDefaultFG "55.000"
seta cg_zoomDefaultSnooper "40.000"
seta cg_zoomDefaultBinoc "45.000"
seta cg_zoomfov "40.000"
seta cg_zoomstepsniper "10.0000"
seta cg_zoomDefaultSniper "55.000"
seta cg_drawCrosshair "3.0000"
seta cg_crosshairSize "38.000"
seta cg_cursorHints "0.0000"
seta cg_crosshairY "0.0000
seta cg_crosshairX "0.0000"
seta cg_crosshairHealth "0.0000"
seta cg_crosshaircolor "red"
///////////////////////////////////////////////////////////
// Rendering //
///////////////////////////////////////////////////////////
seta r_fullbright "1"
seta r_displayrefresh "100"
seta r_lastValidRenderer "Ati Radeon 9600Pro"
seta r_inGameVideo "0"
seta r_ext_compressed_textures "1"
seta r_ext_compress_textures "1"
seta r_picmip "0"
seta r_picmip2 "0"
seta r_finish "0"
seta r_roundImagesDown "5"
seta r_lodBias "2"
seta r_lodscale "5.0000"
seta r_lodCurveError "250"
seta r_swapInterval "0" //v-sync 0
seta r_subdivisions "90"
seta r_colorbits "16"
seta r_texturebits "16"
seta r_stencilbits "0"
seta r_depthbits "16"
seta r_dynamiclight "0"
seta r_drawSun "0"
seta r_fastsky "1"
seta r_flares "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_vertexLight "1"
seta r_gamma "2"
seta r_ignorehwgamma "0"
seta r_overBrightBits "0"
seta r_MapOverBrightBits "4"
seta r_intensity "4"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ignoreFastPath "0"
seta r_primitives "0"
seta r_lowMemTextureSize "2048"
seta r_facePlaneCull "1"
seta r_dlightBacks "1"
seta r_ignoreGLErrors "1"
seta r_smp "0"
seta r_simpleMipMaps "1"
seta r_customaspect "1"
seta r_stereo "0"
seta r_rmse "0.0000"
seta r_ext_texture_env_add "0"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_ext_NV_fog_dist "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_ext_ATI_pntriangles "0"
seta r_glIgnoreWicked3D "0"
seta r_ext_gamma_control "1"
seta r_allowExtensions "1"
seta r_glDriver "opengl32"
seta r_primitives "0"
seta r_ext_multitexture "1"
seta r_ext_compiled_vertex_array "1"
seta r_roundImagesDown "5"
seta r_finish "1" //wait for GL calls to finish
seta r_detailtextures "0"
seta r_uifullscreen "0"
seta r_mode "8" //4=800 6=1024
seta r_ati_fsaa_samples "1.0000"
seta r_ati_truform_tess "1.0000"
seta r_ext_ATI_pntriangles "0.0000"
seta r_showsky "0"
seta r_showtris "0"
///////////////////////////////////////////////////////////
// Głos //
///////////////////////////////////////////////////////////
seta s_wavonly "0.0000"
seta s_defaultsound "0.0000"
seta s_mixPreStep "0.0900" //0.07
seta s_mixahead "0.1400"
seta s_khz "22.000"
seta s_doppler "0.0000"
seta s_separation "0.5000"
seta s_musicvolume "0.0000"
seta s_volume "0.6000"
seta s_loadas8bit "1.0000"
seta s_compression "1.0000"
///////////////////////////////////////////////////////////
// Interface //
///////////////////////////////////////////////////////////
seta ui_serverStatusTimeOut "7000"
seta ui_browserShowPunkBuster "0"
seta ui_browserShowTourney "1"
seta ui_browserShowMaxlives "1"
seta ui_browserShowFriendlyFire "0"
seta ui_browserShowEmpty "1"
seta ui_browserShowFull "1"
seta ui_browserSortKey "4"
seta ui_browserGameType "0"
seta ui_browserMaster "0"
seta ui_currentNetMap "0"
seta ui_currentMap "2"
seta ui_mapIndex "2"
seta ui_actualNetGametype "5"
seta ui_netGametype "0"
seta ui_joinGametype "0"
seta ui_gametype "3"
seta ui_menuFiles "ui_mp/menus.txt"
seta ui_netSource "1"
seta ui_bigFont "0.4"
seta ui_smallFont "0.25"
seta ui_dedicated "0"
///////////////////////////////////////////////////////////
// Łącze //
///////////////////////////////////////////////////////////
seta con_debug "0"
seta snaps "40.000" //sv_fps
seta rate "25000"
seta cl_timenudge "-20" //compensate high ping to aim directly again
set cl_maxPing "999.00"
seta cl_maxpackets "100"
seta cl_allowDownload "1"
seta cl_packetdup "1" //packetloss set to 1
seta pmove_fixed "0"
///////////////////////////////////////////////////////////
// Client-Options //
///////////////////////////////////////////////////////////
seta cl_punkbuster "1.0000"
seta cl_run "1"
seta cl_pitchspeed "140"
seta cl_yawspeed "140"
seta logfile "1"
unbindall
////////////////////////////////////////////////////////////////////////
// Sterowanie //
////////////////////////////////////////////////////////////////////////
bind 1 "weaponbank 1; cg_drawgun 1; say_team ^0Nozyk;]"
bind 2 "weaponbank 2; cg_drawgun 1"
bind 3 "weaponbank 3; cg_drawgun 1"
bind 4 "weaponbank 4; cg_drawgun 1; say_team ^0Nade"
bind q "weaponbank 5; cg_drawgun 1"
bind e "weaponbank 6; cg_drawgun 1"
bind 5 "weaponbank 7; cg_drawgun 1"
bind tab "+scores" // tabela wynkiów
bind escape "togglemenu" // menu gry
bind u "+leanleft" // wychylanie się w lewo
bind i "+leanright" // wychylanie się w prawo
bind a "+moveleft" // krok w lewo
bind d "+moveright" // krok w prawo
bind w "+forward" // krok w przód
bind s "+back" // krok w tył
bind space "+moveup" // skok
bind c "+movedown" // kucanie
bind x "+prone" // pozycja leżąca
bind f "+activate"
bind MOUSE4 "+zoom"
bind MOUSE1 "weapalt" // zmiana widoku z broni na lunete podczas korzystania ze snajperki
bind l "openlimbomenu" // otwieranie limbo menu
bind MOUSE5 "+reload"
bind v "mp_quickmessage" // voice chat
bind f12 "messagemode"
bind ~ "toggleconsole" // console
bind \ "+sprint" // bieg
bind h "+stats; cg_drawgun 1" // bieg/widocznabroń
bind F1 "vote yes;"
bind F1 "vote yes;"
bind F3 "readyteam allis; readyteam axis; say ^1Ready^0 Team" // gotów
bind kp_enter "mp_fireteamadmin" // tworzenie fireteamu
bind MOUSE2 "weapalt"
bind CTRL "+topshots"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
bind alt "+stats"
bind r "+sprint"
bind y "messagemode2"
////////////////////////////////////////////////////////////////////////
// Strzał //
////////////////////////////////////////////////////////////////////////
bind MOUSE1 "+attack"
set shooton "+attack; m_pitch 0.01501"
set shootoff "-attack; m_pitch 0.01601"
////////////////////////////////////////////////////////////////////////
// Selfkill //
////////////////////////////////////////////////////////////////////////
bind shift "kill; say ^1Self ^0kill"
////////////////////////////////////////////////////////////////////////
// Zmiana-Nicku //
////////////////////////////////////////////////////////////////////////
bind 8 "vstr nick"
set nick "vstr nick1"
set nick1 "name ^1czerstwiak;set nick vstr nick2; echo ^1czerstwiak"
set nick2 "name ^0*^1gb^0*-=NightMare=-;set nick vstr nick1; echo ^0*^1gb^0*-=NightMare=-"
////////////////////////////////////////////////////////////////////////
// Mapa //
////////////////////////////////////////////////////////////////////////
bind g "vstr map"
set map "vstr mapout"
set mapout "+mapexpand; set map vstr mapin"
set mapin "-mapexpand; set map vstr mapout"
////////////////////////////////////////////////////////////////////////
// Czat //
////////////////////////////////////////////////////////////////////////
//voice czat
bind kp_ins "vsay_team NeedBackup ^1Dawac^0 Wsparcie"
bind kp_home "vsay Hi ^1Siema ^0wszyscy"
bind kp_uparrow "vsay Bye ^1Narqa ^0Do ^1zobaczenia"
bind kp_leftarrow "vsay Thanks ^1Dzieki"
bind kp_end "vsay GreatShot ^0Great^1 Shot"
bind kp_downarrow "vsay_team DisarmDynamite ^1Rozbroic^0 Dyno"
bind kp_pgdn "vsay_team Medic ^1Medic ^0lecz ^1mnie!!!"
bind kp_pgup "vsay_team NeedAmmo ^1Dawac^0 Naboje"
bind kp_del "vsay_team FollowMe ^1Za ^0Mna"
bind kp_5 "vsay_team Sorry ^1Sorki ^0przypadek;P"
bind kp_rightarrow "vsay_team Welcome ^1Nie ^0ma ^1za ^0co"
bind \ "vsay FireInTheHole ^1Kryc^0 Sie"
bind o "vsay AllClear ^1U ^0mnie ^1Czysto"
bind p "vsay EnemyDisguised ^1Zabral^0 Mi ^1Dress"
bind [ "vsay ClearMines ^1Covert ^0Sprawdz ^1Miny"
bind ] "vsay DefendObjective ^1Bronic^0 Obiekt"
bind j "vsay affirmative ^1Jasne ^0ze ^1TAK!!!"
bind k "vsay negative ^1Napewno ^0NIE!!!"
bind . "vsay GoUndercover ^1Gon ^0Antek ^1Krowe"
bind , "vsay Cheer ^1Z^0a^1J^0e^1B^0i^1s^0C^1i^0E"
bind m "vsay Mortar ^0Zamknij ^1morde"
bind n "vsay HealMe" ^0Ssij ^1 mi"
//spam
bind 6 "say ^1Good^0Luck^1 & ^0Have^1Fun
bind 7 "vsay GoodGame ^1Good^0 Game
bind / "vsay Oops ^0.....^1___^0....^1__^0.....................^1__;say ^0....^1/^0...^1|^0..^1/ /^0..^1______^0...^1______^0...^1/ /;say ^0...^1/ /| |^0.^1/ /^0..^1/ __^0..^1/^0..^1/ __^0..^1/^0..^1/ /__;say ^0..^1/ /^0.^1| |/ /^0..^1/ /_/ /^0..^1/ /_/ /^0..^1/ _^0..^1/;say ^0.^1/_/^0..^1|___/^0..^1/_____/^0..^1/_____/^0..^1/____/"
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